I hope they managed to make Great Admirals good for something, finally. They can stay in the game and give a hand on the field (much like the old great generals, but one particular scientist can cure your troops, for example), and when they retire they unlock a powerful, unique bonus to your Civ. And you compete with the other civs in some sort of global market, where who can produce more point of the appropriate type wins their services (so Galileo can decide, you know what? I think I like Arabia more). Not anymore robot-like beings you could mass produce, different only in their name now each of them is unique, with a specific set of abilities. Trade? Check, now funnier to manage, and more embedded in the game mechanics. Cultural achievements? Check, and with more depths (you can now find relics, historical artifacts – like the “Holy Graal” – besides the works of art introduced in Civ 5). Which is to say something.Īll the features are there: religions? Check, and more articulated than ever. On the release, day-zero version, it feels as deep as Civ V with all upgrades and DLC. It feels like there is always something else to do, learn, decide or explore. This is absolutely the biggest, most complex Civ game ever. And I am saying this from the top of a lot of experience in the franchise. Is it perfect, amazing, the ultimate gem of perfection? No – maybe not just yet.įirst: the game is HUGE. In just one day, Civ V has become completely obsolete. Maybe up there with Civ IV fully upgraded. One of the best of the series, without a doubt. Let’s start from the bottom line: is it good? It is good, very good. The map can be chaotic at times, but there is simply so much happening all the time, the world feels really like an organic entity under your eyes. But since you are probably here for one reason only (to learn about the new game) I will cut short with the blah blah and get to the point already. And so it was mine, on day zero.įast forward on the following couple of days, and here are my impressions on the experience I had by playing 14 hours – so please remember, this cannot be a complete view on such an enormous project. My mouse hand was already compulsively performing the few clicks necessary to get it. Well, definitely this was one of those times for me.Īll it took me was one – one – message on my Steam dashboard reminding me that “ Civ VI was now available” and all my doubts were gone. Sometimes (“ dear mister Spock“, adds the voice in my head) for better or worse we don’t take our decisions based only on hard logic and reasoning. I have lived (and played) long enough to know that even games from a long and noble franchise can disappoint, sometimes bitterly (the latest Master of Orion and Fallout 4 are examples that come to mind).īut Civ? Could Civ do this to me? (Well… does “Beyond Earth” ring a bell there? Because it should).Īnyway. At least read a few reviews, compare opinions from critics and users. Of course, being now the super-veteran gamer that I am, I wanted to wait before buying it. I mean, have a look at the launch trailer and tell me if it’s not epicness and greatness embodied.Īnd the song! “Sogno di Volare”, written by grammy-winner Cristopher Tin – the first and only videogame soundtrack ever to receive the award – with Italian lyrics apparently coming from a manuscript by Leonardo da Vinci and a dreamy, classical score for voice and orchestra.Įvery single detail was inviting me to dive deep into a new, grand experience. They make me think that I want even more!Īnd so last friday, after a long wait full of anxieties, expectations and hundreds of preview articles and leaked bits of information (oh I love that feeling), finally it happened. Numbers that should make me think, right?Īnd they do. That’s the equivalent of one year of life. Just a little math and voilà: the total duration of my relationship with the game approximates 9,000 hours. Now there are software solutions for that. I know I clocked 1,700 hours (and some) on Civ 5. Of, we were so young!Īs described before, I spent countless hours on the series. Alexander back in the days of pixel graphics. My teenager self was very easy to impress with a good story, and which better story could exist, than all human history? Boom. And it was the equivalent of an atomic bomb on the very idea of “videogame”: things that people didn’t imagine possible, just became so.īut it didn’t matter: it was a brave, ambitious and epic concept, that challenged players to think in a different way, to simulate the entire history of humankind, by becoming protagonists and taking all the most important decisions. The legendary, first “Civilization” game was published in 1991.
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